Assets by Xrel

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Models I've made for games. If something here fits your project, get in touch and I'll talk you through it.

All 12 industrial machines arranged by family and upgrade tier

01 / Industrial prop pack

Upgradeable Industrial Machine Pack

I made 12 industrial props for tycoon and factory games: Scrap Crushers, Metal Smelters, Power Generators and Conveyor Sorters, each with three upgrade tiers. Each tier changes the shape and mechanical detail while keeping a matching placement footprint.

12 models / 3 tiers2 editions27,352 triangles per edition24 FBXs

Choose textured models with a shared atlas or texture-free parts for Roblox engine materials. Moving assemblies have separate pivots, with input, output and interaction references supplied for setup.

What's included

Source and exports

Blender source and 24 FBXs: 12 textured and 12 texture-free. Includes a material-assignment Lua script, import guide, attachment references and exact per-part counts.

Texture-free edition

27,352 triangles, 135 meshes and 13 shared materials. Parts are separated by material, with vertex colours and a Lua script for assigning Roblox materials.

Textured edition

27,352 triangles, 39 meshes and one shared material. Four shared 1024 × 1024 maps: colour, normal, roughness and metalness.

Checks and limitations

Geometry checks and all 24 FBX reimports passed in Blender. Roblox Studio imports, collisions and mobile performance remain untested. These are model assets; gameplay scripts and operating animations are not included.

Counts per model

Triangle counts are the same in both editions. The edition totals cover all 12 models; you only need to use one edition.

ModelTrianglesTexture-free meshesTextured meshes
Scrap Crusher · Tier 12,244103
Scrap Crusher · Tier 22,508113
Scrap Crusher · Tier 33,368155
Metal Smelter · Tier 11,796102
Metal Smelter · Tier 22,164102
Metal Smelter · Tier 33,420143
Power Generator · Tier 11,20882
Power Generator · Tier 21,58492
Power Generator · Tier 32,268112
Conveyor Sorter · Tier 12,044114
Conveyor Sorter · Tier 22,176125
Conveyor Sorter · Tier 32,572146

Upgrade comparisons

Click any render to see the full image.

Individual models

Wireframes and mechanical close-ups

The smelter doors are open in the detail render to show their pivots. Exported models use a closed default pose.

My SCP-173 model in three poses beside a Roblox character

02 / Roblox model

SCP-173

I built this statue from scratch with a tilted concrete head, uneven limbs and exposed rebar. The chipped surface and faded green, red and orange paint give it a worn, hand-cast look.

3 poses11,880 triangles per pose1024px textures

I've included Idle, Reaching and Lunging as separate meshes so you can swap them between blinks, plus lighter LOD versions for distant views.

Take a closer look

Click any image to enlarge it. Use the X button or Escape to close it.

Mesh details

These counts are for each pose, so you can budget for the version you'll actually have on screen.

MeshIdleReachingLunging
Textured model11,880 tris11,880 tris11,880 tris
LOD model3,000 tris3,000 tris3,000 tris
Concrete part10,200 tris10,200 tris10,200 tris
Rebar part640 tris640 tris640 tris
Paint part1,040 tris1,040 tris1,040 tris

The concrete, rebar and paint rows are the separate parts of the engine-material version. Together they total 11,880 triangles per pose.

What's included

Three static poses

Idle, Reaching and Lunging share the same UVs. Each full mesh has 6,086 vertices; each LOD has 1,542. These are pose-swap models, with no rig, animation or gameplay scripts included.

Baked textures

Colour, tangent-space normal and roughness maps, each at 1024 × 1024. Each mesh has one material and one UV set within the 0–1 space.

Source and exports

The Blender source includes my blockout and high-resolution sculpt. FBX versions cover the textured models, LODs and texture-free parts with baked vertex colours for Concrete, Metal and SmoothPlastic.

Scale and setup

Idle and Reaching stand about 5.76 studs tall; Lunging is about 5.70 studs. All poses use a common base origin. The meshes are triangulated, with applied rotation and scale.

My SCP-914 model with glass chambers and exposed clockwork

03 / Roblox model

SCP-914

My take on The Clockworks pairs two glass chambers with a central mechanism of exposed gears, brass details and dark framing. I wanted the machinery to be as much a part of the model as the booths themselves.

Two glass chambersExposed clockworkBlender model

In the SCP universe, objects enter the intake booth and come out changed. The five settings, Rough, Coarse, 1:1, Fine and Very Fine, determine how the machine processes them.

SCP-914 gallery

Based on SCP-914 by Dr Gears, SCP Wiki, CC BY-SA 3.0.